Making sense of
Human-Food Interaction
To facilitate formation of a Human-Food Interaction (HFI) research community, we offer a web-based visualisation tool that affords diffractive reading of related literature.
A review of HFI-related literature demonstrates that interest in this area is skyrocketing across a broad range of disciplinary concerns. The dynamic and heterogeneous nature of the research presents a challenge to scholars wishing to critically engage with prior research, identify gaps and ensure impact. In response to this challenge, we developed a visualisation tool: an app that affords diffractive reading of the literature, mapping interferences and differences from varied perspectives. The app enables scholars to navigate the literature through seven lenses: focus, agency, domain, date of publication, author keywords, and publication venue and type.
Like a wiki, the database is intended to be maintained by the community. Interested researchers can propose edits or new datapoints. To ensure quality, a committee will check proposed changes with paper authors. Though our approach requires more effort than an automated tool, we believe it will be of value. By combining human interpretation and technology-mediated data visualisation, the app enables construction of a richer dataset and facilitates closer and more nuanced reading of the data.
RELATED PUBLICATIONS
Ferran Altarriba Bertran, Samvid Jhaveri, Rosa Lutz, Katherine Isbister and Danielle Wilde. 2018. Visualising the landscape of Human-Food Interaction research. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS 2018), June 9-13, Hong Kong.
PROJECT COORDINATORS
Danielle Wilde is Associate Professor of Design at the University of Southern Denmark, Kolding (SDU). She investigates how designing with, for and through the full sensorial richness of the human body might transform how design unfolds in a more-than-human world.
Ferran Altarriba Bertran is a Computational Media PhD student in the Social and Emotional Technology Lab at the University of California, Santa Cruz. His research explores how future everyday-use technologies could support increasingly playful relationships with one another.
Samvid Jhaveri is a Computational Media Masters student in the Social and Emotional Technology Lab at the University of California, Santa Cruz. His research area focuses technologies to enhance social interaction as well as game design, human-computer interaction and VR/AR technologies.
Rosa Lutz is an Cognitive Science Undergraduate student at the University of California, Santa Cruz. Her research interests include human-food interaction, automotive interface design, and many aspects of human-computer interaction.
Katherine Isbister is full professor in the Department of Computational Media at the University of California, Santa Cruz. She is also the director of the Social and Emotional Technology Lab. Her research focus is emotion and social connection: understanding the impact of design choices on these qualities, and getting better at building and evaluating technology that supports and enhances social and emotional experience.
CONTACT AND CONTRIBUTE!
Our goal is to allow the HFI community to collectively build and maintain a shared repository of their research contributions across the diverse approaches to HFI. To contribute, click the link above. If you'd like to join the development team, please get in touch: faltarri@ucsc.edu